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Name(s): poke1: if (valid(dobj) && dobj:isa($player))
2: player:tell("You poke ", dobj:title(), "!")
3: dobj:tell(player:title(), " pokes you.")
4: player.location:announce_all_but({player, dobj}, player:title(), " pokes ", dobj:title(), "!")
5: elseif (valid(dobj) && dobj:isa($thing))
6: player:tell("Ah, ah, ah... Don't poke an object only people!")
7: else
8: player:tell("How can you poke the air?")
9: endif
10: "Last modified by SailorJupiter (#9579) on Tue Dec 9 18:18:25 1997 EST."