Syntax: @untoad <object> [as <name>,<alias>,<alias>...] @detoad <object> [as <name>,<alias>,<alias>...] Turns the object into a player. If the name/alias... specification is given, the object is also renamed. In order for this to work, the object must be a nonplayer descendant of $player and the new object name (or the original name if none is given in the command line) must be available for use as a player name. As with ordinary player @renaming, any aliases which are unavailable for use as player names are eliminated. If the object is a descendant of $guest, then it becomes a new guest character. Otherwise the object is chowned to itself. In the latter case, it is advisable to check that the .password property has something nontrivial in it. If the object is a descendant of $prog, then its .programmer flag is set. Note that the .wizard flag is not set under any circumstances.
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