@identify <player> Attempts to trace player's connection (which usually doesn't work since most places don't have open TCP-ident daemons). If it succeeds, it will print the player connection's email address, then do a search of the database to see who is registered at that database. Most of the time it will be <player> registered, but occasionally you see things like: @id some_guy Attempting to trace connection (no guarantees)... Identified as joe@machine.somewhere.org Found 1 matches in the player database: joe@somewhere.org: some_other_guy (#xxxx) And then you know 'some_other_guy' is using 'some_guy's account. Tsk tsk. If @id fails to trace the connection, it will match the connection site so that you can see who else has connected from that site.
[home | help | who | search | setup | code]