View/Edit #87!privacy-logging

File name: privacy-logging
Some client programs (the "client" is the program you use to connect to the MOO, e.g., telnet, tinytalk, tinyfugue, emacs with mud.el...) are capable of logging everything that happens to the corresponding player.  In fact, with some clients this happens by default.  If a given player's client has logging enabled and said player is either in the room with you or is monitoring an object that is in the room with you, then *everything* you say and emote gets recorded.  Also, if you are in a room owned by someone else, all bets are off.  There is *no way* that the MOO server can know about what client a given player is using; thus, anyone who can hear you is a potential logger.

In and of itself this would not be a problem --- indeed, logs are often useful for reference purposes.  However, there is no guarantee that the log will not end up someplace where you'd rather it didn't, e.g., posted on the rec.games.mud Usenet newsgroup.  While it considered bad form (i.e., rude) to circulate or post a log without having the permission of at least the major participants in the activities logged, there is not a whole lot we can do on the technical side to prevent it from happening.

Be aware of the problem.  The @sweep command (see `help @sweep') attempts to determine what players can be listening at any given moment.  If anything, it errs on the side of paranoia.  Even so, it doesn't cover *all* possible avenues of eavesdropping, and there's no hope for it covering the situations like the one where someone manages to convince one of the participants in your discussion who kept a log that it really doesn't need to be kept private after all.

If you've got something really sensitive to discuss, you are best off doing it by encrypted email or in person.

http://files.moo.ca:8081/8/7/privacy-logging
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