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Name(s): wall_ahead wall_behind1: if ((t = this:has_tick(player)) != 0) 2: d = t.dir 3: e = t.dir = verb[6] == "a" ? d | (d + 1) % 4 + 1 4: w = !(this:exit_ahead() || this:enter_ahead()) 5: t.dir = d 6: return index(args[1], t.wall[e]) && w 7: endif