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Name(s): exit_ahead enter_ahead1: if ((t = this:has_tick(player)) != 0) 2: l = t.maze_layout[t.cur_sq[1]][t.cur_sq[2]] 3: tl = verb[2] == "n" ? t.start_l | t.end_l 4: return index(l, tl) != 0 && index(l, tostr(t.dir)) != 0 5: endif